I think, CS, that we will have to wait a bit longer to see what sort of military we are allowed at reset. I'm presuming that there will be some sort of points system, whereby for a point or three you can have a mech regiment. Add an extra point, you can get a 'CA' unit improvement. Throw another point at the same unit, and you can give it the 'RR' unit improvement ability. That sort of thing.
New units would cost a lot more to make from scratch, and if it's anything like the old Flashpoint game, then for a number of unit improvement type stuff (such as increasing in experience level) there is a % chance of failure (and therefore losing your money you have invested in that attempt).
What I'm particularly waiting to see is the Upkeep numbers (if there will be such a rule). Again, from the Flashpoint game, Warships are ruinously expensive. And while I ranted and raved about the GM nuke fleet from hell back when the TH had a score or more of Luxors (and all those Fox carriers), and certainly would have liked to have seen the use of Warships cut back, now that I've pored mega RP into building up the Horse Alliance fleet (and to a far lesser extent, the Her Magistrixs' Navy) I'm sort of attached to what SD(P)s ships of the line I do have.